26

Re : The Forest

Ils ont donc fait une nouvelle version hier ; ils ont mis un co-op un peu à l'arrache (il faut indiquer l'IP où se connecter)) et ça ne semble pas marcher. Sans compter qu'il y avait un paquet de bugs liés au co-op et ils ont refait un patch dans la journée.
Ils comptent s'appuyer plus tard sur Steam pour le co-op.

Anna Navarre: You're wearing sunglasses on a night operation?
JC Denton: My vision is augmented.

27

Re : The Forest

sébo lélégau

28

Re : The Forest

The Forest à 5,90€ sur fast2play

Anna Navarre: You're wearing sunglasses on a night operation?
JC Denton: My vision is augmented.

29

Re : The Forest

Mise à jour.

Version 0.14 Changelog:
(Custom Building)Procedural foundations now auto fill with experimental floor making structures simpler to build.
(Custom Building)Added valid angle & distance gizmo to Foundations, Floors, Walls and Roofs
(Custom Building)Added option to auto fill points of walls, and roofs from in snapping range (press C)
(Custom Building)Added no wall option to experimental walls segment rotation
(Custom Building)New buildable item: Experimental Roof! Once placed aim upwards to select height. This means it is now possible to build complete structures!
Reduced log cost of foundations for all buildings
Added monitoring system to alert players if their save game has been corrupted beyond repair
Save script now uses the grabber system (adding items to item holder next to a shelter no longer saves the game unexpectedly)
Fix for vanishing items in weapon/explosive rack when picking up items while already having the max amount
Fixed white log with missing texture in world
Fixed bug where breaking apart coneflower would spawn a broken chicory plant
Cave stalagmites now have collision
Lethal starvation system ! Be aware of your food supplies as staying hungry too long will eventually cause you harm.
Lethal thirst system ! Stay hydrated and healthy by finding a clear water source every day, failing this may result in death.
Lethal frost system ! Cold will now eventually kill you. When you feel yourself shaking and the screen frosting over, build a fire!
New buildable item: Rain Water collector. Requires 4 sticks, 1 turtle shell.
New item: Carryable pot. Found at campsites around world. Can be used to boil dirty water.
Can now drink at ponds and lakes. Ponds can be polluted and thus require water to be boiled.
Blue berries now give small amount of water
Fixed bug that would block an explosive holder slot when attempting to place a small rock/tennis ball on it
Fixed bug that caused the full screen to turn frozen after having a lag spike or pressing alt-tab while being cold
(audio) Added timeout before re-triggering ‘Sighted by enemy’ sfx to avoid issue where it’s called dozens of times in a row as new enemies see you
(audio)Startle, hit and die sounds added for deer, rabbits, raccoons and squirrels
(audio)Advanced tree wind effect added! Tree leaves will rustle as you move past them.
Fov slider added to options menu!
Dead mutants will sometimes have loot (meds, chocolate bars, soda)
Fixed bug where explosives wouldn’t affect distorted enemies
Rope trap now requires rope to construct
Improved regular mutant reactions to explosions
Increased inventory bomb carry limit to 5
New buildable item: Trip wire explosive!
Survival book traps pages reorganization. New small traps section (moved rabbit trap here, and renamed to ‘animal trap’ Food section in book renamed to Food and Water and water collector moved to old position of rabbit trap.
Home & yellow hammer overlay icons now disabled while in caves
Added option to always disable home & yellow hammer overlay icons to options menu
Any object that can't be stashed now has G to Drop hint
(multiplayer) Fixed issue where lizard armor wouldn’t show up for other players
(multiplayer) Fixed player climb rope animation not showing for other players
(multiplayer) Fixed Log sled position and contents not syncing correctly
(multiplayer) Fixed bug where after time passes player avatar moves away from actual player location, while players name stays with players true location.
(multiplayer) Fixed Issue with screen re-positioning and orientation bugs that could occur after time
(multiplayer) Fixed walls disappearing after too many placed
Enemies will now switch to a burnt material when set on fire
New item added: Rebreather! Equip to dive underwater (there are several hidden throughout world)
New recipe added: Waterskin, 2x deer skin, 1 x rope
Bombs will now also explode dead bodies
Optimized fish a.i. and fixed some instances of no fish appearing in ponds
all animals can be killed with explosives now
Player can now swim underwater for a brief period of time (look for rebreather to swim underwater longer)
New item added: Turtle shell! Can be taken from killed beach turtles. May be used in crafting structures or as a makeshift shield to block attacks! (or even as a weapon)
Turtles now provide 2 delicious pieces of generic meat
Improved various bugs with noose trap
Fixed issue that would eventually cause a massive lag after burning trees down
Optimized a bunch of physics objects over time. Should fix general performance slow down after cutting down hundreds of trees and plants.
Optimized billboard script to improve cpu usage by roughly 10%
Improved cave physics use - which was causing some major performance issues even outside caves.
Optimized work scheduler to reduce lag spikes in greeble intensive areas (areas with large concentration of ferns)
Timer on title screen switches to yellow text that reads NEW PATCH RELEASING TODAY when time runs out (just in case we miss deadline by a few hours like last patch)

Anna Navarre: You're wearing sunglasses on a night operation?
JC Denton: My vision is augmented.

30

Re : The Forest

Bon, je l'ai enfin installé, ça ne vaut pas Subnautica — qui vient enfin de passer en release officielle — mais ce n'est pas mal. Sauf les combats, wtf ? Il faut cinq coups dans la gueule avec une hache, et le type d'en face débarque avec ses 5 srabs, même pas imaginable. Du coup je me suis fait une cabane dans un arbre avec des pièges à la Rambo autour. Mais il y a aussi les mutants ! Et certains de ces connards défoncent les arbres. Bon pour recommencer avec une barrière style camp romain d'Astérix autour.
Le seul truc un peu simple, c'est que l'on devient très vite autonome d'un point de vue alimentaire. Du coup j'hésite entre me faire un camp plus grand que tout ou partir en exploration — dans le jeu on est censé retrouver son fils et d'autres survivants du crash, mais pour ces derniers j'ai un doute vue la gueule du village cannibale : https://i.ytimg.com/vi/cH6zNy-O85U/maxresdefault.jpg

31

Re : The Forest

Hmm sympa le survivant au citron.

Ne pas comprendre Booba c'est ne rien comprendre au rap. Pire encore quand t'en fais l'image du rappeur bas du front qui ne sait pas ecrire. Et je peux meme pas te dire d'arreter de resrer bloquer dans les 90's, a cette epoque il faisait le crime paie, bordel. - Jakovazor

32

Re : The Forest

Ce sont des balles de tennis.

Ouais, l'explo c'est excellent. Et c'est bien qu'on ne se prenne que modérément la tête avec la bouffe.
Il y a des grottes à visiter aussi !

Pour le logement, tu peux aussi trouver un bateau qui nécessite peu de nage. Je n'ai encore jamais croisé de requin en y allant.

Anna Navarre: You're wearing sunglasses on a night operation?
JC Denton: My vision is augmented.

33

Re : The Forest

Ouais, mais le bateau t'es loin de tout, notamment des arbres. Aucun ne mutant ne nage en plus ? Au pire je peux me faire mon propre bateau pour avoir une base arrière en cas de souci.