14 826

(17 186 réponses, dans Culture & médias)

Ils ont besoin de justifier ?

Ben c'est ni assumé ni annoncé ni rémunéré.

Enfin je comprends bien que tu t'es lancé dans un défi genre les 48h du trollage.

wow.

The TreizeHeureTrente to Perpignan.

14 831

(7 107 réponses, dans Ma vie de Cancrelat)

Mais c'est pas un peu petit ce lopin de terre (et son vieil arbre tordu au milieu) ?

14 832

(8 117 réponses, dans Jeux)

In theory, employees are allowed to (supposed to, even) work on whatever they think is valuable. In reality, you should be working on whatever the people around you think is valuable or you're gonna get fired really quickly. (Fewer than half of new employees make it to the end of their first year.) This usually means doing whatever the most senior people on the team think is important, both because they should know if they've been there for a while, but also because they wield enormous power behind the scenes.

The problem with a company with no defined job titles or explicit seniority is that there is still seniority, but it is invisible and thus deniable. An example: in my first few months, I was struggling to find a good project and a very senior employee (one of the partners, actually) took me aside and recommended I leave my current team since my heart was clearly not in it and take some time to think about what I really wanted to do, or else I'd get let go. I took his advice seriously, came up with a couple ideas, and then approached him a week or so later to pitch these projects. He got _angry_ at me, stressing that he's not my boss, and that it showed a remarkable lack of initiative that I'd ask someone else at the company what I should work on. So: he has the authority to fire me (or at least to plausibly threaten to fire me) but the moment that authority would mean any responsibility or even the slightest effort to mentor someone, he's just another regular Joe with no special role at all. Similarly, there's no way to get meaningful feedback because nobody really knows who's going to be making the performance evaluations. Sure, you can take advice from someone who's been there for ten years, but if they're not included in the group that's assembled to evaluate you then their guidance is worth nothing.

I worked with some very smart people there, but it was the most dysfunctional and broken work environment I've ever witnessed.

BaKouneT a écrit:

Et sinon cette personne elle taff où depuis? Parce que si c'est pour aller bosser 70h/semaine pour 3 fois moins à faire de chapeaux pour fortnite, autant le faire chez Valve.

Dur de savoir, il a pas d'historique de commentaires mais bon, je pense pas que tu divises ton salaire par trois en partant de Valve, plutôt dans l'autre sens.

14 833

(8 117 réponses, dans Jeux)

https://news.ycombinator.com/item?id=20098638

I worked at Valve a few years back, and I could write a book about what's wrong there. I think the biggest problem they have -- which the author of this article touched on -- is that "success is the worst teacher." Valve have discovered that cosmetic microtransactions are big money makers, and thus every team at Valve was dedicated to that vision. When I was there (before Artifact started in open development) there were essentially no new games being developed at all. There was a small group that were working on Left for Dead 3 (cancelled shortly after I joined), and a couple guys poking around with pre-production experiments for Half-Life 3 (it will never be released). But effectively all the attention was focused on cosmetic items and "the economy" of the three big games (DOTA, CS:GO, and TF2). One very senior employee even said that Valve would never make another single player game, because they weren't worth the effort. "Portal 2," he explained, had only made $200 million in profit and that kind of chump change just wasn't worth it, when you could make 100s of millions a year selling digital hats and paintjobs for guns (most of which are designed by players, not the employees!)

I joined Valve because I excited to work with what I thought was the best game studio in the world, but I left very depressed when I found out they're merely collecting rent from Steam and making in-game decorations for old games.

14 834

(32 509 réponses, dans Ma vie de Cancrelat)

Déjà que John Cleese il a dit que Londres n'était plus anglaise, raciste!

14 835

(8 117 réponses, dans Jeux)

En toute objectivité en plus.

"Utiliser nos vannes" c'est pas clair ? Après le plus couillu et logique aurait été de taguer Sisley et Elmaleh à la place.

C'est pas bien méchant.

Tu lis trop le Gorafi.

14 839

(867 réponses, dans Le coin du spoiler)

Bidule a écrit:
Kefka a écrit:

J'ai essayé veep sur vos conseils, ca vaut vraiment pas park & rec (et pourtant j'aime bien l'actrice), j'ai tenu 2 episodes.

Get
Out

https://i.imgur.com/BxL33In.jpg

14 840

(5 224 réponses, dans Ma vie de Cancrelat)

Il est fait en os véritables de Steve Jobs.

Non mais maintenant ils prennent le bateau tout seuls le Noir d'Afrique a été bien éduqué.

Par contre sa valeur marchande a baissé.

14 842

(29 882 réponses, dans Liens à la con)

First they came for the Twingo blanche and I said nothing ...

Si ça a commencé à prendre sur Twitter et sites habituels mais bon à un moment donné le truc a minimum deux siècles, tout le monde sent qu'il faut passer à autre chose.

Le monde des comiques a besoin de purger ses traîtres

Putain ...

14 845

(1 840 réponses, dans Sport)

Tu veux quoi de plus que le lien de rain au dessus ?

Ah bon c'est confirmé ?

Bref je vois pas en quoi c'est de la délation mais bon, faut bien défendre ses potes j'imagine.

14 847

(22 701 réponses, dans Liens à la con)

https://youtu.be/mZDLB0GSVgk

Tout ce thread qui commence par "thick skin", tout son compte même, est amusant.

Surtout si tu lis sa bio et son historique.

14 849

(3 192 réponses, dans Sport)

#scandale

14 850

(1 840 réponses, dans Sport)